1- Player MUST be at spawn by the beginning of the 3rd level of the spawn to be able to roll for the scrolls.
2- ONLY BLUES CAN ATTACK CHAMP for protection purposes
3- ALL 12 scrolls go to an ELDER unless the ELDER tells players otherwise.
4- Players can only win 1 120 scroll per day unless ALL players attending have received a 120 scroll. Choose carefully what scroll you want to roll on.
5- if no one rolls on the scroll it goes to the guild.
6- Player MUST be in VENT to champ!!!!!
7- No champ talk in guild chat
8- each player rolls twice in a row and adds the 2 results together. Top roll (closest to 24) gets first pick and so on down the line, if there is a tie, all players that are tied roll again 1 time.
9- ONLY 1 PLAYER NEAR DICE AT A TIME!!! the elder in charge of that spawn decides who rolls when.
10-ANY RULE CAN BE CHANGED IF EVERYONE IN THE GROUP AGREES WITH THE CHANGE. [/list]
2- ONLY BLUES CAN ATTACK CHAMP for protection purposes
3- ALL 12 scrolls go to an ELDER unless the ELDER tells players otherwise.
4- Players can only win 1 120 scroll per day unless ALL players attending have received a 120 scroll. Choose carefully what scroll you want to roll on.
5- if no one rolls on the scroll it goes to the guild.
6- Player MUST be in VENT to champ!!!!!
7- No champ talk in guild chat
8- each player rolls twice in a row and adds the 2 results together. Top roll (closest to 24) gets first pick and so on down the line, if there is a tie, all players that are tied roll again 1 time.
9- ONLY 1 PLAYER NEAR DICE AT A TIME!!! the elder in charge of that spawn decides who rolls when.
10-ANY RULE CAN BE CHANGED IF EVERYONE IN THE GROUP AGREES WITH THE CHANGE. [/list]